In the first episode, five strangers meet outside of the Witchlight Carnival and are brought together by a mysterious benefactor. Fill out the form below to receive Escape From Mt. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. At Little Oa k, the characters meet the Getaway Gang, a gaggle of los t childre n led by a ra pscallion RUNNING THIS CHAPTER na med Will of the Feywild. As the site's Tabletop & Merch Editor, you'll find my grubby paws on everything from board game reviews to Lego buying guides. The Wild Beyond the Witchlight isn't just Wizards of the Coast's latest Dungeons & Dragons adventure. Lean too far and you risk breaking immersion and alienating your players. That said, I think that this adventure is particularly table dependent. The play that the players are required to put on requires effort on the players part to be outgoing and think quickly. The other party definitely aren't murder hobos fortunately. To find what they've When Zybilna ruled Pris meer, the forests of Thithe r lost, the characters mus t travel to Loomlurch. When the Queen is freed from her prison, it is said that all the remaining hags travel to another dimension to hide from her wrath and that the adventure doesnt cover the scope of what the alternate dimension may entail. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). As game designer Ari Levitch describes, these isolated locations mirror the Domains of Dread explored earlier this year in Van Richtens Guide to Ravenloft. Please enable JavaScript to get the best experience from this site. With each pass ing cient forest, they might find a fairy ring or a wanted day, Gra nny Nightshade's presence eats pos te r (see "Features of Thither") or have a random away at the forest's trees and taints its e ncounte r (see "Arrival in Thithe r ~). All in all, I really liked this adventure. Since its sandbox in nature, and has these mini-worlds, would you say it would be easy to buy it and steal the interesting parts (encounters, mini-settings, NPCs, factions, puzzles) and adapt to other settings? The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. The Wild Beyond the Witchlight A wickedly whimsical adventure for Dungeons & Dragons the world's greatest roleplaying game $29.99 Add to Cart Read More Something wicked this way comes in a Feywild Adventure for Dungeons & Dragons fifth edition for players levels 1-8 Witch a nd Light dimly remember the characters from when they visited the carnival as children. This module goes to great lengths in order to provide alternatives to combat or secret weaknesses of powerful NPCs when combat is necessary. If the players didnt happen upon the unicorn horn (which is extremely likely, considering the random places it could be) they may be confused as to how to actually resolve the issue in front of them. Escaping capture isnt particularly difficult but it can end up feeling like a railroad to players that want more autonomy. The locations laid out in the chapter can work in a sandbox-style, though if the players make a beeline for Downfall they could be woefully unprepared for the weirdness of whats going on in the bullywog city. Next Page. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). In this adventure, players are rewarded for quick thinking and diplomatic discussions rather than solving disagreements with violence. CHAPTER t I WITC H LIGHT CA R IVAL, The words you are searching are inside this book. The main action of the adventure centres in Prismeer. "We wanted to portray them sympathetically," Perkins reveals. You want a chance to play quirky, suboptimal builds without putting yourself at a massive disadvantage. Each card notes the NPC name, where they appear in the book, and then gives a few hundred words about their motivations and how to perform them at the table. While often mentioned, the counterpart to the Shadowfell has gotten much less attention through the editions. There are very few events or encounters that need to happen in this module. This is a nice change from typical adventures, but ones that players should be prepared for it so as to not provoke feelings of wait, thats it?. I wont spoil it here, but suffice it to say that in the games opening chapters theres plenty of opportunity for the party to just mill around with the colorful Fey creatures in this book. But without killing Strahd von Zarovich theres simply no way that youre leaving that valley ever again. $749.99. You can stay in Barovia forever, if thats your thing. of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. Also, if the players are following the Warlocks Quest plot hook, they may get it into their heads that they need to kill each of the hags. Additional accessible formats for this information are available upon request. The swamp of Hither is as delightfully wacky as you could expect a location in the Feywild to be. Theyve been in D&D books all along! Combine that with the fey creature type and the fairy appears to be quite a strong option off the hop. The party arrives in Downfall where they become involved in the sinister plots of noble Bullywogs. Witchlight Hands, meanwhile, are workers at the Witchlight Carnival, who might have spent their youth travelling with the Carnival across the material plane. They follow their own rules, in a way.". Between the list of carnival attractions, NPC descriptions, interactions with said NPCs, and timed events, this chapter becomes quite the jumble. When the cha racters e nte r Thither, anyone who had some- The following physical features can be found across thing s tole n by Skabatha gets the nagging sensation the realm of Thither. Two new character backgrounds: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival). Previous Page. I like the apparent quirkiness of the setting and the NPCs. For example, time and distance are mutable in the Feywild, so we tried to mess with that a bit. All of these options are flavorfully styled to Feywild tropes and dont seem unbalanced, with the potential exception of the Fairy race (discussed below). Any thoughts on that? Oops. The compartmentis located in a bench and contains a tiny, bejeweledchest worth 50 gp. While you can always railroad the party into finding Squirt, theres a good chance it wont happen organically. If you buy something from a Polygon link, Vox Media may earn a commission. Each thematic domain is ruled by a powerful Archfey who shapes the domain to their will and might command its inhabitants. Rather than being cowardly scavengers who are limited to attacking merchants like loincloth-clad highwaymen, they seem responsible for maintaining a complex technological marvel. The potions a re not labeled, but Mister Witch knows which is which. Any character who searches the wagon for secretcompartments finds one with a successful DC 15Intelligence (Investigation) check. I like the city and the fetch quests that are eventually required to take place (as long as the players want to parley with Bavlorna) but I think that the agenda of the Bullywogs is forced too heavily from the minute players arrive at the city. The suggested series of events of this chapter are as follows: The encounter with Lamorna at the Wayward Pool helps provide a lot of context to the final stage of the adventure. Interestingly enough, this adventure comes with modularized character advancement. For example, the Orrery of Tragedies is a lightning-powered device that enables Endelyn Moongrave to glimpse the future, but more importantly, it reinforces Endelyns love for mechanical contraptions. The feeling fades when FAIRY RINGS the character e ithe r regains what was lost or leaves Thither without recovering it. When were getting friends around the table in the real world, no one has the time or patience for that. There are a couple of instances where the players can get absolutely crushed if they arent careful. Yon is a sparse, bleak realm that doesnt have as much whimsy as the previous two realms. My suggestion would be to have the carnival events listed on a separate screen or document so they can be easily referenced when running this portion of the adventure. Fairies are central to the Feywild and as varied as the realm's . Dubbed 'The Witchlight Carnival Dice & Miscellany', this pack includes premium dice, reference cards, a. Announced back in June as one of three final D&D books to release this year, weve been waiting a few months to open the cover of this fey-filled tome. At the end of the chapter, they have thrown in a catch-all. View Text Version Category : 54 Follow 87 Embed Share Upload Related publications Rather it is about investigation, puzzle solving, and diplomacy in order to succeed. Search. Character tracking:These are the best D&D character sheets. If the party succeeds in freeing the Queen from her prison, the party is (potentially) awarded with a Wish spell. The module can have quite a few things to remember. "Prismeer has several big locations that serve as set pieces for the story, the mountaintop theater of Motherhorn among them. "The Feywild cant be so bizarre that it becomes unintelligible or unrelatable," Perkins says. Deep in the forest, they can con- that belongs to he r los t ma te, Elidon. Place Windows and Place Doors is available to all Plus and Pro subscribers. In doing so, we hope to teach players something unique about the Feywild while still making a place they care to explore. But theres a lot more of it here in this adventure, and for first-time or rusty DMs this kind of hand-holding is a blessing. The Wild Beyond the Witchlight is a Feywild-centric adventure that takes players from a mysterious circus on the Material Plane into the whimsical plane of the fey. While I hoped that the Feywild would include higher-level combat threats, the module focuses on non-combat resolutions. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Published on September 21, 2021, Last modified on November 14th, 2022. Indeed, its a place where the characters "can learn the true story behind Zybilna, the archfey of Prismeer, and decide whether or not to help her. newsletter, Paizo bans AI art and content in its RPGs, including community-created work, The Pathfinder and Starfinder company commits to work by human professionals, Attack on Titan Final Season Part 3s first episode is now on Crunchyroll, Heres those Hieronymus Bosch tabletop miniatures you were looking for, Turns out this is just the tip of the alt-minis iceberg, Disguised Toast is expanding beyond streaming, but its coming at a cost, Sign up for the Throughout this chapter, it is mentioned many times that the horn of a unicorn can undo time freezing effects that are holding the inhabitants of the castle prison. Granny Nightshade has corrupted as many of dollhouse (see area Ll6). Players can usually just brute force their way through as well. The people who play D&D in the evening, however, might want to substitute these items for foods with less sugar content. the rings as she could find , making them da ngerous to visitors. Please enter a valid email and try again. Every location that does not have a published map is included, as well as 21 bonus maps. Contact Us for more information.Copyright 2020 Arcane Eye. Of course there are notes on how to role-play the NPCs! This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays. They are Small creatures that belong to the Fey creature type. On a roll of 3 or highe r, the fa iry ring is uncorrupted; o the rwise, it is corrupted. But the authors have also been careful to call out in the text of the adventure when DMs should make note of something that might otherwise seem trivial. To learn more or opt-out, read our Cookie Policy. Luckily, the module includes a story tracker that allows you to note down the outcome of these pivotal decisions. To get more targeted content, please make full-text search by clicking. Most Dungeons & Dragons sessions go off the rails in one way or another, and The Wild Beyond the Witchlight embraces that weirdness.