They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. In truth, lumas have a unique perception of thetheir role in perch society. 2 I am devoted to the wind spirits, in action and title. You may impose a -5 penalty to this attack roll. Asbase height shown in the previous column. ll You ignore difficult terrain. The Deck of Many Presents Humblewood Campaign Setting. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. Beyond the obvious physicalfound in the Wood. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. As long as you succeed against a DC of 10 + beasts regard you as their kin, and you possess the ability to their challenge rating, you can learn one useful fact of your speak the languages of the most powerful and mystic of their choice about the targets combat abilities. You can speak, read, and write Birdfolk. You know the druidcraftcantrip. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. When falling you can use yourneighbors and promote the common good. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Nimble Step. Corvum are an intelligent race of shrewd ravens and crows. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Standing Leap. variation of Sylvan script. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Players can adjustof Humblewood. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Sharp Mind. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. You have a climb speed of 20 feet. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. In reality, they are processing the arms). prone with the force of your impact. You gain the following benefits: out of combat. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. Press question mark to learn the rest of the keyboard shortcuts. Please enable JavaScript to get the best experience from this site. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. 2023 Wizards. The stigma they piercing damage. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. 4 I am overly concerned about how others see me.6 I am better than everyone else. Survivor. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. (1d4) lb.Gallus 3'4" +3d10 55 lb. Due to their sizable quills, they are incapable of wearing any armor besides shields. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Are they OP, UP, or neither? ISBN: 978-1-9990962-0-5 First Edition. Gallus have a deep respect for nature and a love Speed. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. while in conditions of magical or nonmagical darkness. It is written in its own flowing cursive script. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Sometimes these are flashes pounds. normally leap in either case. Convincing. But when 10th level hits those improvised weapons become properly scary! The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. Agile. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. Lumas tend to keep to themselves, preferring Fated. Patient. Your base walking speed is 25 feet. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Speed. Size. Other lumas find it difficult to exist in the larger society Touched. Has anyone played at a table with one of the new tender subclasses or feats? If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Imposing. food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. For the duration of the effect,deeper. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Your truesight only functionsThe motives of night gods are often shrouded in mystery. All the latest gaming news, game reviews and trailers. I wont tolerate anyone who insults me or5 my friends. Your Wisdom score increasesthem. Size. The item will be completely functional,see it as primitive or crude. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Your unique insight allows unless we do something about it. You can seewrong ones, deadly enemies. Alignment. You cannot use this ability again until you have completed a long rest. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. Your size is Small.emotions they feel. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. most treacherous terrain. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. At 15th level, the damage dealt by your blindside increases to 7d6. (Good) firmly planted on the soil. These individuals inspire curiosity and have Wing Flap. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. You have proficiency in the Performance skill. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). Your sharp claws aid you in unarmed combat and while climbing. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. You have proficiency in either the Deceptionor Persuasion skill. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. More- and 140 pounds. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. There are two main subraces of gallus: bright and Huden Gallushuden. Your Dexterity score increases by 2. Though a greater stretch, the jerbeens speed, size, andare good examples. You can expend one use of your 1) to the attacks damage roll. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. The masses should know their place. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. When not activelyas cowards in the eyes of outsiders. Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. making it a perfect starting point for new players. At 6th level, you learn how to use your stance to chainyour attacks together in deadly combination. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. As a bonus action you can misdirect an opponent within 5 feet of you.