starsector nexerelin colonization

A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. The powerful open-source mod manager from Nexus Mods. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Currently the only use of survey data is to be sold at markets for credits. Beginning a Starsector Colony can be a huge endeavor. Edited the title and fixed a few grammatical errors here and there and added new info. [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Choose your faction (or establish your own) and dominate the Sector! Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Features 4X game features in Starsector Last Update: 12 Feb 2023. I have no clue what some things do and would apprecitae any tips. Oh well. Make sure you have enough crew & supplies afterwards to keep your fleet operational. To build stations using this mod, add the respective abilities to your ability bar! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. I see no actual settings in game and I haven't found anything to show how to do this otherwise. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Or joining a war fleet I sent waiting in orbit around a planet. Save game crash / corruption! Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Starsector 0.95.1a is out! Mods at Starsector Nexus - Mods and community When I go into hyperspace the mod crashes my game. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Constant glitchy / artifacted graphics in the menu! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . For colonizing, systems with multiple planets . Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Nexerelin is an absurd mod, but sadly a necessary one. Mainly new items and overall nerf to the planets. A lot of things have changed, that effect colonies in starsector 0.95a. Other than that it's all upside. Disable Nexerelin's faction expansion? : r/starsector - reddit This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. How about this: win a couple vanilla games. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Yes. r/starsector - (Nexerelin) What factors affect AI factions' ability to Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Uploader: Histidine. It's good but the new assault station/ planets is not fun in the least. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) Yes. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. .95.1a-RC6. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. and our Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Really gives those epic space battle feels more than vanilla imo. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. It's a massively expensive project in every way. I dont remember specifically since its been a while, but I found it on the forums. Basically follow the above guide. Dude, why isn't Exi in here? Is there a way to disable most of the 4x factor like the random faction events? starsector nexerelin colonizationmostar bridge jump injuries. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. 99% of the time, this happens because Starsector ran out of memory. I checked the exerelin_config.json but I can't find it or it isn't there. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. The Hegemony will send inspectors to check your colonies if you're using AI. Hey, this great, looking forward to seeing it get done. For more information, please see our Choose your faction (or establish your own) and dominate the Sector! Thanks so much! Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Time to stomp some stations with the Rebirth-class. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Greeting everyone, wanted to share a great world seed. starsector nexerelin colonization Pick and choose which blueprints you learn from a package! In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Hope this guide is useful and takes out all the guesswork for newbies. Starsector 0.95.1a is out! I found a bug concerning nexerlin and this mod. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. So don't be an ass and the bigger factions will leave you well enough alone for the most part. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Is the mod turn on in the launcher? If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). It used to be called Starfarer. Even more memory is needed. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Create an account to follow your favorite communities and start taking part in conversations. Really? You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . It's not the same map. We cover, exploration, ship design, combat, colony management, late game ships and combat. Microsoft Windows 10 LTSC. Can you make enemies across the sector and then settle your own colony and expect to be left alone? This gives them back a foothold in the game. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Catch me at https://www.twitch.tv/fen_muirGame: http://f. I do mining/exploration missions early on for creds. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin is a mod for the game Starsector. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. What about Agents? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Starsector GUIDE - How to Install Mods like Nexerelin; New Factions Good planet seeds for use w/ mods - Starsector It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Big thing however, you must not be hated by any faction other than the luddic path. MagicLab discord: https://discord.gg/EVQZaD3naU. They were around in 54 and especially in 62! csv is missing systemsCheck starsector log for more info , Cookie Notice Best thing about Nex, it adds alot of content to the game. You can turn off the random events for your own faction, idk about others. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. The people that hate you will come for you. STRONG StarSector Colony Guide! Everything You Need To Know. Nice to see (N)exerelin back, good work Histidine. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. The current one is the support one, making it nigh impossible to fight properly. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. It's so boring not having a conquer-the-Sector mod atm. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. (Read 121931 times), Array-index crash! csv is missing systemsCheck starsector log for more info - Bug If these are vanilla game seeds, great. All rights reserved. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Before the 0.95a update there was an option to disable this at the start, now it's missing. This is an extremely modded run with all kinds of goodies from additional. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Optional but recommended to get the other colony skills, or get a 2-skill administrator. (OutOfMemoryError), Turret cover crash! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Wars can actually lead to the extinction of a faction entirely. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. I would recommend base game over Nex, at least until it gets stale. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Pirates will also raid you, and frequently when at -100. It also adds a bunch of weapons and hulls that I couldn't play the game without. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Should I install it or just stay vanilla ? And it is time to make a colony guide. You can take down their bases to halt the attacks, though. Having problems?